DataCore RTS
An experimental RTS game exploring energy chain as a mean to fuel your army.
Jam Notes
This was made in 6 days, so there's a lot of cut corners... My personal favorites are:
- If all of your units die, you need to Alt+F4 to retry.
 - There is no official means of winning. Your goal is to reach the Data Center building on the far side of the map and energize it.
 - I didn't have time for navigation code. So I invested in command queueing for giving players control over unit pathing then made the floor "lava".
 - No audio :/
 
Mouse Controls
- Mouse on edges of screen to pan camera
 - LMB to select single
 - LMB + drag to select area
 - Double Click to select all units of type in viewport
 - LEFT SHIFT + click to toggle unit select
 - LEFT SHIFT + click to queue commands (move / build / etc.)
 - RMB / Escape to command selected units (move / build / etc.)
 
Keyboard Controls
- WASD / Arrows to pan camera
 - X to stop unit motion
 - 1 / 2 / 3 are the allowed actions which vary by current unit selection
 
Mechanics to know
- Everything costs ENERGY. Most notably: building units + attacking.
 - Drones can manually move energy around.
 - Krags are your only combat unit.
 - Flux Relays will automatically transfer energy.
 - Energy Sources take time to recharge; spend wisely.
 - You can't heal your units :( But you can give them energy.
 - The green "lava" will hurt your units because navigation didn't make the game's budget.
 
Known Bugs
- Can build on top of existing objects
 - Disposing of a hologram will dispose of all holograms and not just the selected one (only in the web build)
 
| Status | Released | 
| Platforms | HTML5 | 
| Author | AriNeonShark | 
| Genre | Strategy | 
| Made with | Unity | 
| Tags | Experimental, Real time strategy | 
Download
Download NowName your own price
Click download now to get access to the following files:
DataCoreRTS.zip 19 MB 

Comments
Log in with itch.io to leave a comment.
nice