DataCore RTS
An experimental RTS game exploring energy chain as a mean to fuel your army.
Jam Notes
This was made in 6 days, so there's a lot of cut corners... My personal favorites are:
- If all of your units die, you need to Alt+F4 to retry.
- There is no official means of winning. Your goal is to reach the Data Center building on the far side of the map and energize it.
- I didn't have time for navigation code. So I invested in command queueing for giving players control over unit pathing then made the floor "lava".
- No audio :/
Mouse Controls
- Mouse on edges of screen to pan camera
- LMB to select single
- LMB + drag to select area
- Double Click to select all units of type in viewport
- LEFT SHIFT + click to toggle unit select
- LEFT SHIFT + click to queue commands (move / build / etc.)
- RMB / Escape to command selected units (move / build / etc.)
Keyboard Controls
- WASD / Arrows to pan camera
- X to stop unit motion
- 1 / 2 / 3 are the allowed actions which vary by current unit selection
Mechanics to know
- Everything costs ENERGY. Most notably: building units + attacking.
- Drones can manually move energy around.
- Krags are your only combat unit.
- Flux Relays will automatically transfer energy.
- Energy Sources take time to recharge; spend wisely.
- You can't heal your units :( But you can give them energy.
- The green "lava" will hurt your units because navigation didn't make the game's budget.
Known Bugs
- Can build on top of existing objects
- Disposing of a hologram will dispose of all holograms and not just the selected one (only in the web build)
Status | Released |
Platforms | HTML5 |
Author | AriNeonShark |
Genre | Strategy |
Made with | Unity |
Tags | Experimental, Real time strategy |
Download
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DataCoreRTS.zip 19 MB
Comments
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nice