An experimental RTS game exploring energy chain as a mean to fuel your army.

Jam Notes

This was made in 6 days, so there's a lot of cut corners... My personal favorites are:

  • If all of your units die, you need to Alt+F4 to retry.
  • There is no official means of winning. Your goal is to reach the Data Center building on the far side of the map and energize it.
  • I didn't have time for navigation code. So I invested in command queueing for giving players control over unit pathing then made the floor "lava".
  • No audio :/

Mouse Controls

  • Mouse on edges of screen to pan camera
  • LMB to select single
  • LMB + drag to select area
  • Double Click to select all units of type in viewport
  • LEFT SHIFT + click to toggle unit select
  • LEFT SHIFT + click to queue commands (move / build / etc.)
  • RMB / Escape to command selected units (move / build / etc.)

Keyboard Controls

  • WASD / Arrows to pan camera
  • X to stop unit motion
  • 1 / 2 / 3 are the allowed actions which vary by current unit selection

Mechanics to know

  • Everything costs ENERGY. Most notably: building units + attacking.
  • Drones can manually move energy around.
  • Krags are your only combat unit.
  • Flux Relays will automatically transfer energy.
  • Energy Sources take time to recharge; spend wisely.
  • You can't heal your units :( But you can give them energy.
  • The green "lava" will hurt your units because navigation didn't make the game's budget.

Known Bugs

  • Can build on top of existing objects
  • Disposing of a hologram will dispose of all holograms and not just the selected one (only in the web build)

Download

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Click download now to get access to the following files:

DataCoreRTS.zip 19 MB

Comments

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nice